So far the DiGRA09 conference moves along smoothly, aided by a tremendous effort from the organisers. Tanya, Helen, Esther, Patrick, Justin, Barry and the rest of the crew working to make this work out are really WORKING.
On the presentation side, cancellations and no-shows have made the program very "roomy". While this makes for a relaxed atmosphere which people uses as an opportunity to talk, explore and exchange ideas, it tends to make people a little restless, as we all wonder what's going on in the other rooms.
The conference games are as usual played more intently by some than by others. I had some fun reading the rules and trying one of them yesterday, but then the interesting backchatter twitter game was forgotten due to the fact that I would have to plan the words for the next session, and not the current one. This creates a disruption in the flow of the conference, as it means I have to concentrate on what is to come by doing it. Also - seriously, how grand do you think our batteries are? There's no place to plug in the computer, and I am not taking the machine out in the cramped coffee/tea area just to send off a couple of twitter messages. So they need to wait until next session... when I am thinking about the session, not next backchatter round. Sorry about that, because it's a great idea.
As for the other game - well, I have the cards with me, but I just don't remember them at the vital moments when I could do something with them. Perhaps that game will take off during dinner.
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Unlucky about so many cancellations. Perhaps a bit ironic that during the Philosophy of Games conference in Oslo just a few weeks before, I spoke to quite a few people who had their abstracts rejected for DIGRA.
Yes, that is ironic. Was that a large group, and did they have something in common? Might there be a hole in the review process due to the strains of interdisciplinarity?
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