This has started a rush across the internet, blogposts and discussions, including petitions to get rid of David Gaider, and to support him. And while the infamous straight male gamer did throw women a bone (straight female gamers should be allowed some romance, too) the response to the post and Gaider's come-back has resonated even with the marginally acceptable potential partners of the straight male gamers. Actually, parts of his post was almost enough to make me wish I was more queer than I am.
I don't think many would argue with the fact that the overwhelming majority of RPG gamers are indeed straight and male. Sure, there are a substantial amount of women who play video games, but they're usually gamers who play games like The Sims, rather than games like Dragon Age. That's not to say there isn't a significant number of women who play Dragon Age and that BioWare should forego the option of playing as a women altogether, but there should have been much more focus in on making sure us male gamers were happy.
The original post was followed by Gaider's celebrated response. Now, in his response to Gaider, the straight male gamer claims:
The whole point of the argument relies on the central point that straight male gamers make up a overwhelming majority of players. As I said before, I estimate that the number is around 80% (this includes straight males gamers who plays a females). Now if my numbers are at all wrong (that in reality the split is 60-40-10 (male, female, gay), then consider this post to be null and void, I've wasted your time (No doubt some of you already feel that way).
Apart from the fact that our dear straight gamer adds percentages up to 110%, he's pretty much at the point where yes, he has wasted our time even by his own standards. The Entertainment Software Association's numbers for 2010 show that the gender distribution is 60-40 male/female. Now, since the gay male contingency has to be taken out of the male part, let's say 10% of the men are gay, this means something like 6% of the entire gaming population. This brings the straight male gamers down to 54%. Now, imagine that out of the 54%, perhaps 20% (which other research indicates is a very conservative number) are open to people having different options and choices for their sexuality, or enjoy playing with the "what if" of different sexualities. We know many male players enjoy playing with female avatars, having both straight and gay cyber relationships to male avatars. The straight, male, homophobic, "my-avatar-should-be-like-me" group is, in fact, a minority.
And in the words of the straight male gamer, designers shouldn't cater to minorities. Luckily for him, they mostly do.
The Penny Arcade says what needs to be said, really, about this.