Tuesday, May 24, 2016

Media-ludic approaches: Critical reflections on games and research practice

Emma Witkowski at the Royal Melbourne Institute of Technology (RMIT) and I will be editors of an upcoming special issue on "Media-ludic approaches: Critical reflections on games and research practice."

The deadline is September 1st 2017, the journal is the Danish mixed-language (English, Danish, Norwegian, Swedish) journal MedieKultur, with Kjetil Sandvik as main editor and Claus Toft-Nielsen as issue editor, and I can't wait to start the labour of love it will be to edit these articles. (and I wrote that with a straight face. I am discovering that I like editing.)

MedieKultur is open access, which in these times of insane pay-walls and publishing fees means you don't pay to publish and you don't pay to read! Media, Culture and Communication studies are also very strong and well developed in Denmark, which means that the articles will find a good audience and be treated by solid editors (beyond me and Emma). So since you are now almost convinced, here are the submission guidelines for authors.

From the CFP (Do go read the whole thing, it's not all that long and there's useful information):
The goals of this volume are in part to:
  • Explore questions on games and media studies methods, collaborations and productions, and to ignite critical considerations of existing and imaginable alternative instruments of study.
  • Examine the gaps and precarious methods in games research methods, for example covert ethnographic research, big data, socio-phenomenographical research, approaches to mixed methods (qualitative-quantitative) research, and small or single case studies.
  • Question how research concepts from the study of games have travelled and how they are exportable to media and communications and other game/play fields.
  • Expand on how the study of games raises new practical and ethical questions of established user/audience methods and theories.

By focusing on the question of methods in games research and media studies, this edition of MedieKultur presents a collection of innovative research perspectives, which can reach beyond the growing field of game studies and engage with interrelated subject areas such as audience studies, media sport studies, digital broadcasting, political economy, and leisure cultures research.

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