Monday, November 26, 2001

WomenGamers.Com - Digital Women
By way if Lisbeth, and a review of female characters. Interesting, although not too enlightening: their conclusion is that games have very few great female leads, and that this is/ought to be a problem in the industry. I'd like to see some other statistics though: who plays the games with the strong female leads? Does girls choose games like that? How important is gender when it comes to identification in game leads? Are there other more important factors?

Often I feel that women in games are either helpless, or men with tits. Women (in the flesh world) tend to approach problems differently from men, have different priorities and very different skills and advantages. Some of these advantages don't look all that dramatic on the screen: the killer archivist isn't such a great title for a game, even if we know that women often have a better memory for details, better visual memory and are better able to understand complex, multilayered systems: like archives. That doesn't help much when the games depend on for instance spatial perception (in flight-simulators and first-person shooters) or single-minded pursuit of a position on the high-score list.

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