IF - what?
Interactive Fiction might be a seductive term, but the reader who has been following the discussions among Jill, Lisbeth, Gonzalo, Frank Schaap and some non-bloggers such as Espen Aarseth, Susana Tosca and the others in the Gamestudies team know that narration in computer games is an extremely tender topic. Have a look at Jesper Juul's Games Telling Stories for instance.
Games are not stories (although they somehow are related to the realm of fiction) and the idea that games should tell stories is as logical as saying that the audience get high-scores from how well they watch a film. Yes, it's possible to give audiences high-scores, but that isn't one of the important aspects of a film. Yes, it's possible to use a game for some kind of narration, but that's not what makes a game a game.
(reflections on reading Anne Galloway's post)