All who have played games know there is a rythm to them, an ebb and flow of activity and energy, back and forth, sometimes like a tango where the participants are evenly matched and push, give and counter with intense focus, sometimes like the inexorable march of the invading feet as the stronger participants lay waste to all opposition. From the lighthearted singsong of easy togetherness to the complex concert of a well-rehearsed team, yes, there is a rythm to play and to games.
But to gaming, as a phenomenon? Is there a flow and counter, an emerging patterns of back and forth, intensity and slack? I don't know, but Tom Apperley is looking for it. In his quite new and fresh book Gaming Rhythms: Play and Counterplay from the Situated to the Global the topic appears to be an assumption of interconnectedness of gaming practices, globally.
It is an extremely interesting thought, and I am looking forwards to seeing there Tom Apperley takes it.
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