Are you secretly in love with the thought of killing off millions all over the world, but without ever needing to see the goo, splatter and mess that comes with first person shooter games? Try your hand as a Tobacco Tycoon! (in Norwegian).
This is an example of a game used for educational and public information purposes. It is developed as part of an anti-smoking campaign, and it is structured as a simple board-game with traditional little tasks for you to do, cards that let you know if you are harassed by journalists or can afford a vacation at the Seychelles, and a dice to roll. Every time you pass "start" you're told how much money you have made or lost, and how many people you have killed. In this game being good doesn't pay, so I guess it is social realism.