This is exactly the opposite effort of what some game designers appear to desire. Off with their HUDs is an article describing how designers want to improve immersiveness through giving the players less information: interface free, supposedly.
What can I say but: I hope the designers make it an add-on friendly game.
Inspired by Gonzalo
UI: User Interface
HUD: Heads-up Displays
First, it's important to answer the question, “What is a HUD?” A HUD is simply a collection of persistent onscreen elements whose purpose is to indicate player status. HUD elements can be used to show, among many other things, how much health the player has, in which direction the player is heading, or where the player ranks in a race