Peter Zackariasson from Umeå is asking the question: are MMOGs places or services? and comes down on the service side. This is an interesting, radical statement, as it puts the MMOGs once and for all within commercial and consumer space, but at the same time is quite obvious. A game is not a "place" where things happen and things change if no human being visits it. Unless it is used, like a service, it has no value. Game real estate is not an investment for the future, but an offer for today.
Obvious, really. And still... do I wish to let go of the geography metaphor this quickly?
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