Monday, December 06, 2004
Why bad design flourishes
Read Richard Bartle's paper in the proceedings, but when reading it you need to know a few things. First: what is instancing. It is a way of making part of a game private or only accessible to a group of people. Second: According to Bartle, the first virtual world a player encounters becomes formative of the expectations of a player, no matter how bad it is: basically because of the magic feeling of freedom in playing online. This creates the conservativism in players that recreates the old errors.