An interesting workshop in Stuttgart in July, for those who are into the fact that people can actually be social and gamers at the same time!
There's a call for papers, and I have had the tip of a claw in there, fiddling with it, but the University of Hohenheim crew is running this without me.
Hopefully I'll be able to be there. Germany is an interesting country, gradually opening up to the more anglified traditions of game studies, and I haven't been to Stuttgart in more than 30 years.
Showing posts with label gameconference. Show all posts
Showing posts with label gameconference. Show all posts
Wednesday, January 19, 2011
Wednesday, December 15, 2010
Philosophy and games
A conference in April, in Greece, the Philosophy of Computer Games. So tempting! Now, do I dare approach philosophy and games again, and do I manage to do so in time for the deadline of February 1st?
Wednesday, September 02, 2009
Variety and familiarity
So far the DiGRA09 conference moves along smoothly, aided by a tremendous effort from the organisers. Tanya, Helen, Esther, Patrick, Justin, Barry and the rest of the crew working to make this work out are really WORKING.
On the presentation side, cancellations and no-shows have made the program very "roomy". While this makes for a relaxed atmosphere which people uses as an opportunity to talk, explore and exchange ideas, it tends to make people a little restless, as we all wonder what's going on in the other rooms.
The conference games are as usual played more intently by some than by others. I had some fun reading the rules and trying one of them yesterday, but then the interesting backchatter twitter game was forgotten due to the fact that I would have to plan the words for the next session, and not the current one. This creates a disruption in the flow of the conference, as it means I have to concentrate on what is to come by doing it. Also - seriously, how grand do you think our batteries are? There's no place to plug in the computer, and I am not taking the machine out in the cramped coffee/tea area just to send off a couple of twitter messages. So they need to wait until next session... when I am thinking about the session, not next backchatter round. Sorry about that, because it's a great idea.
As for the other game - well, I have the cards with me, but I just don't remember them at the vital moments when I could do something with them. Perhaps that game will take off during dinner.
On the presentation side, cancellations and no-shows have made the program very "roomy". While this makes for a relaxed atmosphere which people uses as an opportunity to talk, explore and exchange ideas, it tends to make people a little restless, as we all wonder what's going on in the other rooms.
The conference games are as usual played more intently by some than by others. I had some fun reading the rules and trying one of them yesterday, but then the interesting backchatter twitter game was forgotten due to the fact that I would have to plan the words for the next session, and not the current one. This creates a disruption in the flow of the conference, as it means I have to concentrate on what is to come by doing it. Also - seriously, how grand do you think our batteries are? There's no place to plug in the computer, and I am not taking the machine out in the cramped coffee/tea area just to send off a couple of twitter messages. So they need to wait until next session... when I am thinking about the session, not next backchatter round. Sorry about that, because it's a great idea.
As for the other game - well, I have the cards with me, but I just don't remember them at the vital moments when I could do something with them. Perhaps that game will take off during dinner.
Tuesday, September 01, 2009
At Digra 2009
So here I am, at Brunel University, in incredibly lovely weather. Since I left Volda in pouring rain and +10 degrees Celcius, I was really not ready for +20 and sunshine.
I flew in to Heathrow, and that seems to have been the best choice, as Brunel in Uxbridge isn't exactly in the heart of London. From terminal 3, where SAS out of Scandinavia landed, the U3 bus went straight from the Central bus station to Brunel. It cost 2 pounds, and was very easy.
So now I am here and ready to listen to four days of presentations. Last night the game researchers all drifted in, ending in the local pub. There are still local pubs in England, for which I am very thankful - we're not exactly right on any fancy restaurant streets.
I flew in to Heathrow, and that seems to have been the best choice, as Brunel in Uxbridge isn't exactly in the heart of London. From terminal 3, where SAS out of Scandinavia landed, the U3 bus went straight from the Central bus station to Brunel. It cost 2 pounds, and was very easy.
So now I am here and ready to listen to four days of presentations. Last night the game researchers all drifted in, ending in the local pub. There are still local pubs in England, for which I am very thankful - we're not exactly right on any fancy restaurant streets.
Tuesday, August 04, 2009
After Leipzig
I just returned from the GCO - Game Convention Online - in Leipzig. Invited by some of the members of the very interesting Hans Bredow Institute in Hamburg, I was fairly unprepared for the Leipzig experience.
GCO is a new convention startet as a cooperation between several actors with a vested interest in getting a larger "messe" or convention together to work, both as an attraction for the city of Leipzig, as a meeting spot for a group of game developers who are somewhat less oganised than the very established MMORPG designers, and as a place to promote and test games.
Just add academia, and you have quite a lot of different interests in the same object.
The different cultures became obvious from the first evening. In a regular academic conference I'd have been sadly overdressed for an opening, but the formal invitation where I had to write down the name of any company I wanted to bring was a hint that this wasn't a matter of a quick talk by some Headmaster before the wine and the cooling finger-food. Next to the expensive suits of the German businessmen and politicians I was still a sad, rumpled mess. What luck that I am a geek, and could wear an air of excentric distraction with authority obviously only aquired by much practice.
In the next few days the security level, the service in the speaker's lounge and the shuttle service to the hotel indicated that I was still in a culture not quite familiar. Also the sluggish internet connection at the conference grounds (totally lacking in the speakers' lounge - how did they expect us to prepare in there - free coffee does not make up for no net) and the lack of free wireless at the four-star hotel were indications that I was not in Academia any more.
The great part of the conference was however the opportunity to meet and listen to German scholars. I did spend a lot of time agreeing with Ren Reynolds that "There has been research done in this field, you know," but that's a common response in too many occasions, sadly. One of the better moments was spoiled by the speaker suddenly sorting the ludologists under "effect studies" - even after years of "please do a few google searches before you talk" that was a new one.
What I did find was where the psychologists studying games hunt. They are in Germany. According to one game researcher I talked to, most of German game research is on effects and consequences of games, with a heavy bias towards the problems games may lead to.
If we can somehow integrate the German game scholars in the European community, they might be a very valuable asset, as this is an angle which rarely is carefully discussed and explored in more game studies based English language conferences and journals. But such an integration needs to be desired by those who work within the field, and so far the lack of knowledge about what has become "common knowledge" among a fairly large group of game scholars is more a hindrance to being taken seriously than a challenge (which we need) to the hegemony of certain ideas in the game studies community.
GCO is a new convention startet as a cooperation between several actors with a vested interest in getting a larger "messe" or convention together to work, both as an attraction for the city of Leipzig, as a meeting spot for a group of game developers who are somewhat less oganised than the very established MMORPG designers, and as a place to promote and test games.
Just add academia, and you have quite a lot of different interests in the same object.
The different cultures became obvious from the first evening. In a regular academic conference I'd have been sadly overdressed for an opening, but the formal invitation where I had to write down the name of any company I wanted to bring was a hint that this wasn't a matter of a quick talk by some Headmaster before the wine and the cooling finger-food. Next to the expensive suits of the German businessmen and politicians I was still a sad, rumpled mess. What luck that I am a geek, and could wear an air of excentric distraction with authority obviously only aquired by much practice.
In the next few days the security level, the service in the speaker's lounge and the shuttle service to the hotel indicated that I was still in a culture not quite familiar. Also the sluggish internet connection at the conference grounds (totally lacking in the speakers' lounge - how did they expect us to prepare in there - free coffee does not make up for no net) and the lack of free wireless at the four-star hotel were indications that I was not in Academia any more.
The great part of the conference was however the opportunity to meet and listen to German scholars. I did spend a lot of time agreeing with Ren Reynolds that "There has been research done in this field, you know," but that's a common response in too many occasions, sadly. One of the better moments was spoiled by the speaker suddenly sorting the ludologists under "effect studies" - even after years of "please do a few google searches before you talk" that was a new one.
What I did find was where the psychologists studying games hunt. They are in Germany. According to one game researcher I talked to, most of German game research is on effects and consequences of games, with a heavy bias towards the problems games may lead to.
If we can somehow integrate the German game scholars in the European community, they might be a very valuable asset, as this is an angle which rarely is carefully discussed and explored in more game studies based English language conferences and journals. But such an integration needs to be desired by those who work within the field, and so far the lack of knowledge about what has become "common knowledge" among a fairly large group of game scholars is more a hindrance to being taken seriously than a challenge (which we need) to the hegemony of certain ideas in the game studies community.
Labels:
conference,
gameconference,
Germany,
research,
travel
Wednesday, May 13, 2009
Games Convention Online
Despite the title, this is a convention over online games, not an online convention. Yeah, it confused me at first.
It's a grandly planned conference over online games in Europe, taking place in Leipzig. Despite having travelled extensively in Germany at one point, I never went to Leipzig, and checking the map I realised why. Most of my travels in Germany happened in the late 70-ies, early 80-ies, and my only trip into the then East-Germany happened in 1981, with a trip to Berlin, East-Berlin and Potsdam.
This is an extremely interesting part of Europe, which I have neglected visiting since travelling with children made it harder to jump on a train and roll through Europe for days on end, stopping at random places to sleep whereever there'd be a cheap hostel. Now the children travel quicker, lighter and easier than me, being the age I was when I was exploring Europe by the railway, and I am worried about not having booked hotels in advance. Who'd have thought the map of Europe would change so much, just in the time it takes a child to be born and grow into an adult?
Anyway, this isn't about Europe, it's about games. At the same time I wonder, can it not be about Europe? Or about Asia, Africa, Oceania, Australia or America, for that matter - it's all about culture, change, humanity and society.
I'll be talking in this session:
However, when I can, I'll sneak over to this session:
And if you want to see the topics in English, you'll find the program here. Me, I am taking this opportunity to start brushing up my German. It used to be much better than my English - before those two young adults were born.
It's a grandly planned conference over online games in Europe, taking place in Leipzig. Despite having travelled extensively in Germany at one point, I never went to Leipzig, and checking the map I realised why. Most of my travels in Germany happened in the late 70-ies, early 80-ies, and my only trip into the then East-Germany happened in 1981, with a trip to Berlin, East-Berlin and Potsdam.
This is an extremely interesting part of Europe, which I have neglected visiting since travelling with children made it harder to jump on a train and roll through Europe for days on end, stopping at random places to sleep whereever there'd be a cheap hostel. Now the children travel quicker, lighter and easier than me, being the age I was when I was exploring Europe by the railway, and I am worried about not having booked hotels in advance. Who'd have thought the map of Europe would change so much, just in the time it takes a child to be born and grow into an adult?
Anyway, this isn't about Europe, it's about games. At the same time I wonder, can it not be about Europe? Or about Asia, Africa, Oceania, Australia or America, for that matter - it's all about culture, change, humanity and society.
I'll be talking in this session:
„Nutzung & Potenzial“:
In diesem Themenblock der Konferenz bilden die Nutzungsgewohnheiten, -präferenzen und -folgen auf Spielerseite sowie die damit einhergehenden Erwartungen, Chancen, Herausforderungen und Risiken den Schwerpunkt. Faktoren, die die Angebotsauswahl und Spielenutzung beeinflussen, sind ebenso relevante Themenbereiche wie aktuelle Nutzungsmodi, Genrepräferenzen, tatsächliche und potentielle Vergemeinschaftungspotenziale und Spielzeiten. Damit einhergehend sind auch Fragen exzessiver Spielenutzung zu thematisieren. Zu beachten sind die Potenziale von Online Games und Mobile Games etwa für Sozialisation und Berufsfeldkompetenzen
However, when I can, I'll sneak over to this session:
„Gesellschaft & Politik“:
Im dritten Stream sollen die gesellschaftlichen Auswirkungen der steigenden Nutzung von Online und Mobile Games im Zentrum stehen. Welche Debatten in welcher Form in der Öffentlichkeit geführt, und welche Risiken und Möglichkeiten den Spielen zugeschrieben werden, können eine differenzierte Sichtweise auf das Phänomen erlauben.
Auch die regulatorischen Herausforderungen, die sich aus den Spielinhalten und -formen, der aktuellen Technologie, der Vereinbarkeit von Erlösmodellen mit dem Verbraucherschutz und den veränderten Rollen der Akteure sowie den sozialen Komponenten der Angebote ergeben, werden hier Thema sein. Zudem sollen die bisherigen Reaktionen von Gesetzgeber, Regulierungsbehörden und Politik diskutiert werden.
And if you want to see the topics in English, you'll find the program here. Me, I am taking this opportunity to start brushing up my German. It used to be much better than my English - before those two young adults were born.
Sunday, May 11, 2008
Sorry, crystal ball is DCed
Today's session in the virtual-and-real conference was specifically not moderated, and all the questions were geared towards predictions. I repeat them here for illustration purposes:
The responses were, as I could have predicted without a crystal ball, all over the place. If not at least 20 guesses were right, I'll be very disappointed. But that's how a decent sooth-sayer works - make so many guesses there has to be a hit, then say: "That's exactly what I said!"
Personally, I just kept quiet, so all I can say in 10-15 years is: "Didn't I hear about this before?"
As a team building experience, this conference was interesting, it brought together a lot of people from all over the US, and some from beyond. As scholarship? Well, let's say: I know in which context I can use this experience :)
1. Given that computer technology and Internet have stabilized, are current virtual worlds a technological dead end?
2. Other than WoW's are there really any long-term viable business models for virtual worlds?
3. Would standardization of software-data platforms be revolutionary, permitting migration across many worlds?
4. Could virtual worlds become living memorials for deceased persons, housing AI avatars of them?
5. Will virtual worlds create social and cultural alternatives that then thrive in the "real world?"
6. Which online games will become permanent features of human culture, like chess and Monopoly?
7. Will some virtual worlds declare political independence, like geographically based nations?
8. What as-yet unrecognized social functions could virtual worlds serve?
9. Could augmented reality (e.g. pervasive LARPs) be the next revolution, virtual and real world combined?
10. What will persist into the future from today's virtual worlds? Will they have a history?
The responses were, as I could have predicted without a crystal ball, all over the place. If not at least 20 guesses were right, I'll be very disappointed. But that's how a decent sooth-sayer works - make so many guesses there has to be a hit, then say: "That's exactly what I said!"
Personally, I just kept quiet, so all I can say in 10-15 years is: "Didn't I hear about this before?"
As a team building experience, this conference was interesting, it brought together a lot of people from all over the US, and some from beyond. As scholarship? Well, let's say: I know in which context I can use this experience :)
Saturday, May 10, 2008
WoW! Researchers meeting there?
Who'd have thought...
Well, I have to admit, The Truants never had 100 people online for a guild meeting, but Science has it, for the Convergence of the Virtual and the Real conference. I am struggling to stay unlagged from the jet lag, reading a hyperspammed guild chat, and keeping myself from getting too sarcastic about cliche questions. The panelists are struggling heroically to deliver good and thoughtful responses though, and the audience is incredibly well-behaved.
So, is it a good forum for a conference? Not really, typing is too slow and topics are zooming past like arrows from a well-geared hunter. Is it a fun event that people will notice, remember, refer to and talk about? Absolutely. In a few years it's going to be one of those "remember when we tried that..." things, as we giggle and ease ourselves into the professionally developed seemless virtual conference software.
Well, I have to admit, The Truants never had 100 people online for a guild meeting, but Science has it, for the Convergence of the Virtual and the Real conference. I am struggling to stay unlagged from the jet lag, reading a hyperspammed guild chat, and keeping myself from getting too sarcastic about cliche questions. The panelists are struggling heroically to deliver good and thoughtful responses though, and the audience is incredibly well-behaved.
So, is it a good forum for a conference? Not really, typing is too slow and topics are zooming past like arrows from a well-geared hunter. Is it a fun event that people will notice, remember, refer to and talk about? Absolutely. In a few years it's going to be one of those "remember when we tried that..." things, as we giggle and ease ourselves into the professionally developed seemless virtual conference software.
Sunday, June 24, 2007
Game in' Action 2007
I have been away, and then I was away. Drowning in exams, I haven't taken the time to write anything from the Game in' Action conference in Gøteborg. It was also a conference with no web access, something which was more than a little frustrating. I realised how much I rely on an available net connection, for simple things like "Are you sure your plane leaves from Landvetter?" What you mean am I sure? What is Landvetter? The airport? There's more than one airport? More than one with international flights? Help, where's the internet connection! Anyway, it was Landvetter, and I got back in time.

Jonas Linderoth opened the conferences, and as he is also a member of the researcher's guild, I will let him represent both sides of the conference, the academic and the social.
On the academic side, this was a very interesting conference in the way that it had some extremely established keynote speakers: Henry Jenkins, James Gee, Jonathan Dovey, Helen Kennedy and T. L. Taylor, while it had some quite inexperienced - in gaming - presenters of papers. A lot of the papers were of research just about to start, or very sketchy research with undeveloped theoretical or empirical base. Some were great though, and it is good to see that there is so much diverse activity in the game research field.
Among the good stuff I want to point to the work of Tina Lybæk and Emma Witkowski, who did not present a paper (their computer with all the things they had prepared, including all paper copies of the presentation was stolen the day before), but talked about the source for their paper: the Let's play initiative.
Another was Hilde Corneliussen, as always a very thorough reseacher who this time had made the effort to count female and male npc's and characters in WoW, and connect them to a discourse of gender and power which went beyond the issues of hypersexualisation which is so easy and so common.
For the most part I followed "The Truant Track" - the presentations made by members of the WoW researcher's guild, as I had after all gone to Gøteborg mainly to meet up with this group in the flesh. There were, as far as I was able to count, 17 members there, and the visit spawned a wicked role-play plot and a couple of new members. Following The Truant Track was no loss at all, perhaps quite the contrary, as all held interesting, stimulating presentations. I do however want to apologize to Luca Rossi for playing out an RP line behind his back on the monitor, and making all the Truants stare intently on the screen to read mine and Espen Aarseth's (who was not at the conference, and hence performed an ingame coup) comments, and not on the screen with Luca's notes. Sorry, Luca!
The last night of the conference there was a dinner most suitably situated at Liseberg, the Gøteborg amusement park. Here the researcher's guild kept on doing research, by bodily experiencing ilinx. Below is a brave group of game academics about to get on the roller coaster. No, I have not yet scanned the (in)famous picture taken ON the roller coaster of six game researchers in different stages of terror or joy.
Jonas Linderoth opened the conferences, and as he is also a member of the researcher's guild, I will let him represent both sides of the conference, the academic and the social.
On the academic side, this was a very interesting conference in the way that it had some extremely established keynote speakers: Henry Jenkins, James Gee, Jonathan Dovey, Helen Kennedy and T. L. Taylor, while it had some quite inexperienced - in gaming - presenters of papers. A lot of the papers were of research just about to start, or very sketchy research with undeveloped theoretical or empirical base. Some were great though, and it is good to see that there is so much diverse activity in the game research field.
Among the good stuff I want to point to the work of Tina Lybæk and Emma Witkowski, who did not present a paper (their computer with all the things they had prepared, including all paper copies of the presentation was stolen the day before), but talked about the source for their paper: the Let's play initiative.
Another was Hilde Corneliussen, as always a very thorough reseacher who this time had made the effort to count female and male npc's and characters in WoW, and connect them to a discourse of gender and power which went beyond the issues of hypersexualisation which is so easy and so common.
For the most part I followed "The Truant Track" - the presentations made by members of the WoW researcher's guild, as I had after all gone to Gøteborg mainly to meet up with this group in the flesh. There were, as far as I was able to count, 17 members there, and the visit spawned a wicked role-play plot and a couple of new members. Following The Truant Track was no loss at all, perhaps quite the contrary, as all held interesting, stimulating presentations. I do however want to apologize to Luca Rossi for playing out an RP line behind his back on the monitor, and making all the Truants stare intently on the screen to read mine and Espen Aarseth's (who was not at the conference, and hence performed an ingame coup) comments, and not on the screen with Luca's notes. Sorry, Luca!
The last night of the conference there was a dinner most suitably situated at Liseberg, the Gøteborg amusement park. Here the researcher's guild kept on doing research, by bodily experiencing ilinx. Below is a brave group of game academics about to get on the roller coaster. No, I have not yet scanned the (in)famous picture taken ON the roller coaster of six game researchers in different stages of terror or joy.
Sunday, June 10, 2007
Summer, work, fun
Summer is here with the insane intensity of the north west. We yearn for it for months, starting in September as we cling to the memory, growing to desperation in May as the last snows threaten the fall of cherry petals. Then, suddenly, from one breath to the next, it's there. You leave for work wearing a wool sweater, and walk home in a T-shirt, carrying the layers of clothing in your arms. Everything looks different. The green is greener, the blue is bluer, the white is whiter and the sun is everywhere. It hammers through the windows in the unconditioned office in the afternoon, it pokes in through the north-face bedroom windows at 2 am, it seeks out the breakfast table, it burns the plants at noon.
The people change quickly. From pale and tired, the faces change through burned to brown. Light shoes makes the gait easy, and bright colours and light materials are carried as if they were flags of freedom. "You prize the summer" people greet each other, as bare shoulders and sandals replace boots and coats.
In all of this, the teachers have to work. For some perverse reason, since time immemorial, Norwegian schools have their exams in the best time of the year. When the world is remade by light and heat, students and teachers both are sweating over exams. And like any normal teacher, I do the same. Tomorrow I am off to Bergen, to assess a couple of exams.
But then I am doing something special: I am off to meet a lot of guild members at Game in Action at Gøteborg University. In the three days of the conference, there are guild members presenting every day, and one of us is the keynote on Friday. I am just going to chat, network and meet friends and colleagues. It will be great!
The people change quickly. From pale and tired, the faces change through burned to brown. Light shoes makes the gait easy, and bright colours and light materials are carried as if they were flags of freedom. "You prize the summer" people greet each other, as bare shoulders and sandals replace boots and coats.
In all of this, the teachers have to work. For some perverse reason, since time immemorial, Norwegian schools have their exams in the best time of the year. When the world is remade by light and heat, students and teachers both are sweating over exams. And like any normal teacher, I do the same. Tomorrow I am off to Bergen, to assess a couple of exams.
But then I am doing something special: I am off to meet a lot of guild members at Game in Action at Gøteborg University. In the three days of the conference, there are guild members presenting every day, and one of us is the keynote on Friday. I am just going to chat, network and meet friends and colleagues. It will be great!
Monday, May 14, 2007
Aesthetics of Play
The conference was in 2005, but since I am now reading and writing about - yeah, exactly, aesthetics of play - the link is fresh and bright and new for me! Great content from interesting writers, and I am delighted to revisit this topic.
Wednesday, February 21, 2007
Women in Games
Hilde Corneliussen and I were at this conference in 2005. I suspect it's the event that broke my voice, but that has nothing to do with the topic - unless you count the passion of many of the participants as part of the conference theme.
If you are interested in a different and quite good game conference, I recommend this one, independent of gender.
*********************
Women in Games Conference to be held at the University of Wales, Newport on
19th-21st April 2007
This spring sees the annual Women in Games conference take up residency at
the University of Wales, Newport. You are invited to register for this
unique opportunity to see some of the best voices in the industry talk of
new platforms, players and perspectives in the advent of third generation
hardware releases.
Currently in its fourth year, Women in Games is an annual conference with
the distinct aim of highlighting the most recent, groundbreaking work in
computer game research and development to both academic and industrial
worlds. It has consistently addressed the empowerment and professional
development for women working in, and researching into, games and the games
industry.
Aims of Women in Games
1. Give a voice to women in the games industry.
2. Analyse and monitor the role of women in the games industry.
3. Provide networking opportunities, especially for women developing and
researching games.
4. Support and encourage students, researchers and developers to explore and
redress the game industry's gender imbalance.
5. Disseminate research into games (past, present and future), especially
(but not exclusively) with reference to the experience of women playing,
developing and responding to games and game culture.
6. Disseminate information on the latest technologies and the best design
and development practices.
The University of Wales, Newport event will focus on the various issues
currently circulating in games development, in particular the changing face
of games design and the diversification of forms. Issues of game play;
players, performance and agency are circulating around the markedly
different platforms commercially available to the gamer. Women in Games 2007
seeks to capture this zeitgeist in a series of academic and industrial
panels that profile contemporary issues in development and criticism.
The Women in Games conference is the only conference of it¹s kind in Europe
focused at the issues around women and gaming. The keynotes in 2007 have
been selected to represent a new generation of thinkers working with the
issues at hand.
Further information can be found at http://www.womeningames.com; those
interested in the event should contact conference organiser Emma Westecott
at enquiries@womeningames.com.
http://synergy.newport.ac.uk/
http://artschool.newport.ac.uk
If you are interested in a different and quite good game conference, I recommend this one, independent of gender.
*********************
Women in Games Conference to be held at the University of Wales, Newport on
19th-21st April 2007
This spring sees the annual Women in Games conference take up residency at
the University of Wales, Newport. You are invited to register for this
unique opportunity to see some of the best voices in the industry talk of
new platforms, players and perspectives in the advent of third generation
hardware releases.
Currently in its fourth year, Women in Games is an annual conference with
the distinct aim of highlighting the most recent, groundbreaking work in
computer game research and development to both academic and industrial
worlds. It has consistently addressed the empowerment and professional
development for women working in, and researching into, games and the games
industry.
Aims of Women in Games
1. Give a voice to women in the games industry.
2. Analyse and monitor the role of women in the games industry.
3. Provide networking opportunities, especially for women developing and
researching games.
4. Support and encourage students, researchers and developers to explore and
redress the game industry's gender imbalance.
5. Disseminate research into games (past, present and future), especially
(but not exclusively) with reference to the experience of women playing,
developing and responding to games and game culture.
6. Disseminate information on the latest technologies and the best design
and development practices.
The University of Wales, Newport event will focus on the various issues
currently circulating in games development, in particular the changing face
of games design and the diversification of forms. Issues of game play;
players, performance and agency are circulating around the markedly
different platforms commercially available to the gamer. Women in Games 2007
seeks to capture this zeitgeist in a series of academic and industrial
panels that profile contemporary issues in development and criticism.
The Women in Games conference is the only conference of it¹s kind in Europe
focused at the issues around women and gaming. The keynotes in 2007 have
been selected to represent a new generation of thinkers working with the
issues at hand.
Further information can be found at http://www.womeningames.com; those
interested in the event should contact conference organiser Emma Westecott
at enquiries@womeningames.com.
http://synergy.newport.ac.uk/
http://artschool.newport.ac.uk
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