Showing posts with label journals. Show all posts
Showing posts with label journals. Show all posts

Sunday, June 03, 2012

Piracy and academic publishing

We all need to publish. It's part of the job description: The knowledge we, the scholars, are gathering, needs to be distributed. We do quite a bit of that through teaching, but it's not enough. Society not just expects us to publish, it demands it.

This demand is institutionalised through several different structures. The different roads to degrees, jobs, titles and opportunities are all paved with journal articles, the stepping stones are monographies and the embellishments all come in edited anthologies. The Universities are rewarded by the publishing of their scholars, and so they reward us, and the publications are used for public relations and for media attention, which again covers another part of our job: that responsibility to participate in the public debate. Research and learning is ok, but we have to demonstrate that we have done so.

There are of course rules to publishing. This blog doesn't give me any points. I have had (and still have) great pleasure from it. It has brought me in touch with some incredible people over the years, and in a few cases have been immediately useful. But it circumvents the structures that puts value to academic publishing. It's not peer-reviewed, it has no editor, no isbn-number and no rejection rate. It is, in short, not an academic journal. Academic journals is where it all happens, where publishing becomes elitist and important, and, for everybody but the scholars, where the money is. Some of them get paid both coming and going: Universities pay to have the articles of their scholars published, and then they pay to display the same journals (and articles) in the libraries, physical and digital. For a small university the price of journals is through the roof: there's no way we can afford it all.

And so we end up pirating.

When I am in a library with full access, I download like crazy. You can spot the experienced scholars in a big research library or inside a flush university network by the suddenly intense look of a treasure hunter about to download two or three or five years of journal volumes, and on the backchannel of conferences there will be a quiet whisper among friends about who grabs what, while we're still connected. Now, this is a pretty legitimate "piracy" - after all, we are supposed to exchange knowledge. The piracy university libraries targets is the stealing of journals by stealing student emails and passwords, and then grabbing volumes of journals for resale. Considering how extremely expensive it can be to buy one article - Jstore often asks for 25$ or more for 10-12 pages - this quickly becomes very profitable.

I am mostly a law-abiding person, and I couldn't hack Jstor even if I really tried, but I do get a little bit annoyed with the practice of making us pay both coming and going. As it is, scholars and their universities handle all the costs of the initial production. We are talking about years of work in many cases, and decades of education and study. The scholars write the material up, often presenting it at a few conferences on the way, to get feedback. This means it's already been through one or two peer-review processes before a version reaches a journal. This means at least 5 people have been directly involved in creating and editing the materials, before it's even sent to the journal.

Scholarly journal editors often work for free, and the peer-reviewers certainly do. We read and give feedback because we know we are in a loop of favours returned. I read for you, you read for me, and in the end we all get peer-reviewed. The double-blind process stops the most immediate exchange of favours, but there are still levels at which we are mutually dependent. Anyway, the journal itself does more or less decent copy-editing (often lacking, something that skews academic publishing heavily in favour of native English speakers), some design, some legal work as to registering the materials with the relevant libraries or central archives, printing and online publishing, and a minimal amount of advertising. And the sales, of course, where the largest revenues come from libraries, libraries at the universities where the same scholars who wrote the articles have to buy their own material back.

In other discussions about piracy, content producers point to the poor creative souls who try to make a living by writing their souls out, only to be ripped off by the pirates. In academia, pirates just can't steal anything more from us. We already pay, often twice, for content we have produced and the universities and research institutions have financed. And yes, we get something back, but not from the publishers. Hence, I don't hesitate to mail an article to a colleague or a student. I dip into the stored secrets of my hard-disk, and hand articles out, mine and others.

I do feel guilty though, in a looking-over-my-shoulder kind of way, but not because I think I am doing something bad. More in a slightly paranoid fashion, as if I expect Big Brother to look over my shoulder, not in the reality show version, but the Orwellian Science Fiction of 1984.

And now, back to downloading articles.

Thursday, May 06, 2010

The real, the unreal and the passing of time

In between semester end, student supervision, guest lecturers, seminars, exam preparation, conference papers (oh no I have more mails I need to send out about that), conference organising, moving to another country and changing jobs, I am a tad busy. However, when given a forced pause (sitting in one place, looking awake), I grabbed the chance to read Playing with one’s self: notions of subjectivity and agency in digital games, by Alec Charles in Eludamos.

I have been using Baudrillard to a certain extent in my own work, and have also read with interest Ragnhild Tronstad's very interesting Doctoral thesis Interpretation, Performance, Play, & Seduction: Textual Adventures in Tubmud.

This prepared me for the sense of going back in time I experienced reading this paper. Fifteen years ago I wrote about the pseudo-interactivity in games (in Norwegian, Charles is exused for not citing that). This was the introduction to meeting Espen Aarseth, and the many, many discussions about the real meaning of interactivity, of agency and power that followed through the years I worked with my doctorate.

And this brings me back to Alec Charles' interesting text, because this is an article which could have benefited quite a bit from going back 10 years in the references. It feels amazing to be able to say this, but the discussions of game texts, literature theory and interactivity were quite heated around the change of the milennium, and a central text is the now old, but not yet, obviously, dated: Cybertext by Aarseth.

Another valuable source is (after the last years of telling people "you don't need to cite that #¤¤%& debate all the time," I never thought I'd say this) the infamous and formative ludology vs narratology debate. Much of the discussion in that debate concerns itself with the question of interactivity.

This little stroll down memory lane made me reconsider some of the things that have annoyed me the last years. Time has actually passed, and there is now enough material that it is possible to have a decent literature list for an article and still miss some of the more relevant material. This is all good, so no, I am not goign to start whining about "these young academics who don't do their homework, and everythign was so much better just 15 years ago..." It does however give a perspective to game studies, and the people who once upon a time said:
2001 can be seen as the Year One of Computer Game Studies as an emerging, viable, international, academic field. This year has seen the first international scholarly conference on computer games, in Copenhagen in March, and several others will follow. 01-02 may also be the academic year when regular graduate programs in computer game studies are offered for the first time in universities. And it might be the first time scholars and academics take computer games seriously, as a cultural field whose value is hard to overestimate.


It feels like 2001 was yesterday.

When I read this and look at the material being produced only 9 years later, it feels like the years must have been very long indeed.