Showing posts with label published. Show all posts
Showing posts with label published. Show all posts

Thursday, September 16, 2010

Hedonism in August

One of the topics I have been working on for a while concerns hedonism as a moral philosophy of gaming. This is, of course, frightfully ambitious, seeing that I am not philosopher. I am certain my arguments can be ripped apart quite easily by somebody who have actually studied philosophy, and not gaming. If so, feel free to find my article The player as hedonist in the Journal of gaming & virtual worlds. But for those of us who are more concerned with new ways of thinking about games and game research, I am trying to poke some holes in the idea that pleasure can be planned and designed for.

A counter-productive claim, if you are looking for a formula to make winner games, but if you're trying to gain insight into the wider processes of gaming it's very important to keep looking for different viewpoints. And so I have thrown one of mine out there, going out on thin ice for the sake of trying to carry an argument across.

Monday, March 02, 2009

It's at Amazon

Not yet in a mailbox near me, but I can see it on Amazon. What? Oh, just the book of books: Perceiving Play - the art and study of computer games.

It's with very mixed feelings that I see it for sale. I have put a lot of work into it, and so have the editors and everybody else who have been in touch with the process. Now it's out there, and it is pretty scary, because that means others can pick it up, read it and tell the world everything that's wrong with it.

And I know it's not perfect. It's just the best I could do at the time, within the limitations I had given it. I think it should work pretty well to make people see that research on games is a lot more than researching violence and addiction (which does not happen in the proportions one might think from the media.) It should also be a fair enough place to start when you want to find other research on games. And perhaps it has an interesting thought or two. I hope.

But I am still pretty proud of it!
---

A better place to learn about the book may be a Peter Lang's website, where you will also find links to many of the other interesting books in the same series.

Saturday, May 31, 2008

Articles this year, so far so good

I wondered where I was when I got my copy of our lovely WoW book, Digital Culture, Play, and Identity: A World of Warcraft® Reader, since I didn't blog it. then I remember - I was travelling, Umeå, Volda, Copenhagen, New York, and too much was lost in transit. No not physically, but things to which I should have paid attention.



The book is a wonderful object to hold, both because it's packed with work from people I know and respect, and because it know so much about the rest of it. I was there in that taxi in Copenhagen when we came up with the idea of the book. I read the early drafts of applications and suggestions that Jill and Hilde sent off, I was there while we discussed it in the different lists, in game, out of the game and when the call for paper went out to more than the guild I felt still involved in the process.

Not to take the glory from Jill and Hilde, they did an incredible job in getting the book out, but I feel like this is my baby too. And the baby of Lisbeth, Charlotte and the other authors as well as the ones who were somehow inside the process but never got to present their work here. This is a book that comes from a game researcher's community, not a collection of strangers who happened to write something relevant, and so it carries with it an odd flavour of nostalgia.

Another anthology I was represented in this year is written by exactly such a collection of (to me) strangers: Handbook of Research on New Literacies.

This is a very different beast. It's a huge brick of work which can easily compete with Lord of the Rings in size, and it sprawls all over the place. I did find the articles of some friends here too though, and it looks like it has the potential of being a very useful reference work for the topics in new media research in this decade. I do have some fondness for it. Not because the articles make me remember great conversations and happy moments, frankly, I have not been able to take in all it contains, but because this book too has led me to meet great people. Interesting, sharing and generous people - in a way those people are more important to me than the stack of books and journals that is accumulating on my CV. I like doing this work. I just need to see a physical result once in a while to remember why.

Friday, August 31, 2007

Spikning - as Luther did it

I was invited to two examples of the same event today, what the Swedes call "spikning", literally: nailing. A little concerned, I asked my office mate about it. "OK," she said, "let's start at the beginning."

It seems that since Martin Luther nailed his thesis to the church doors in Wittenberg in 1517, nailing your thesis to a wall - "spikning" - is the equivalent of making it public, in protestant Sweden.

The tradition lives on here following the example of Martin Luther, and today two doctorate theses in ethnology are made public here at the department of culture and media, and of course I had to go have a look. Also, there's "fika" afterwards. And that's something much more polite than it sounds in Norwegian - it's simply snacks and perhaps a drink. This, the Swedes do well, too.

Tuesday, April 10, 2007

Player's Realm

Another anthology is on the market: The Player's Realm with Jonas Heide-Smith and Patrick Williams as editors. It's published by McFarland, and should make an interesting addition to current game literature. It's been a while coming, but it's on topics which should be able to survive the time lag. My article is on the player's situation and connection, placing gaming in a wider cultural field, connecting to a wide range of literature.

I have no idea what the picture on the front page is supposed to relate to though - unless it's that same literary connection: Fantasy and science fiction.

Sunday, February 18, 2007

Me, the Other

Second Person is out now, and while I havent' seen the book and the pages and my name right there on them, I know it exists.