Showing posts with label terror. Show all posts
Showing posts with label terror. Show all posts

Friday, July 29, 2011

Blaming gaming

This is the link to an interview, in Norwegian, where I say why we shouldn't blame games for what the wannabe did 22nd of July. The journalist understood what I as saying, and managed to communicate that well, all down to the fact that I consider speculation about whether or not games influenced the n00b to be - speculation.

For those of you who came here in order to find proof that my mind has been numbed by too much gaming, if you read Norwegian, why don't you go have a look at this very good description of how a skilled computer gamer thinks. As you will see, "kill, kill" is not on the gamer's mind. It's more along the lines of "optimise routine, check numbers, remember cooldowns, check threatmeter, move with the team, maintain healer safety, balance the output."

At the same time, I don't manage to care that much. In a way, if it makes people feel good, they can blame games all they like for me. They can blame the weather, the radioactive rain after the accident in Tjernobyl, a really bad streak of losses for his local football team, Fox news brainwashing (that's my favourite theory) or the colour pink. Perhaps he was poisoned by his own make-up. It doesn't change what happened. Also, it won't help us avoid these things happening again. It is an anomaly, something totally unexpected and unpredicted, something so far from the minds of regular people that we can't explain it or avoid it.

The only thing we can do, is not to act the way he wants us to. He added those computer game links to his new facebook profile for a reason, just like the deleted the old profile in order to hide what he claims to have been 7000 facebook friends. He wants us to chase down all kinds of paths, causing fear, anger and confusion looking for a reason. The cause is simple: He had a political agenda, and was sufficiently single-minded and ego-centric to go through with it, in an absolutely ruthless fashion. What made him into this monster? We will probably never know. Genetics, upbringing, socialisation - a bit of all, is my uneducated guess.

However, if you feel comforted by keeping your children away from computer games, please, do so. Personally, I take greater comfort in having kept my children away from handguns, single-minded political rhetoric and religious fanatics of any colour, while brainwashing them with analytical thought until they question everything and look for the peaceful middle way in conflicts.

Wednesday, July 27, 2011

Don't diagnose when you don't know!

While we game researchers are frustrated with how games are used to explain everything, psychologists have to face "experts" telling the media this and that about the wannabe, diagnosing him wildly. The Norwegian psychologist Kristine Tofte is as sick of this as I am of the "too much gaming" angle, and writes an extremely good post about it.

Her post is in Norwegian, but as a super-quick resume, she asks colleagues to quit diagnosing him from what is written in the media, and to remember that so far as she knows, nobody have acted exactly like this, ever, in history. It is an anomaly, and we can't say it's typical for anybody (gamers, sociopaths or trained soldiers), because it is a unique event.

I find this extremely important. We do not know and can not yet start to understand the why of this event.

Thank you, Kristine Tofte.

Thursday, September 25, 2008

Battlefields

There has been another school killing in Finland, a horrible tragedy that turns out to have been the result of a long-standing plan. A young man has entered a school and killed students, teachers, a health professional and himself. He killed 10 people.

In the shock of this people look for something to blame. And look, he played Battlefield II just before he committed his acts.

Battlefield II is a multi-user game from the producers of Battlefield 1942. It's a game where they put a lot of emphasis on details and correctness both in images and in the function of the weapons and strategies. A lot of people who are interested in strategy, tactics, weapons, uniforms, history, current politics and a long list of other issues that connect into the playing of a complex game, like Battlefield II.

The two school-shooters in Finland in (2008) and (2007), knew each other, according to witnesses. One of the things they did together was to play Battlefield II.

It's very easy to assume that the game caused the killings, when you look at it like this. But the truth is, it's harder to find a person their age who has NOT played a computer/video game, than one who has. And if your main interest in life is weapons, violence and death, you won't be playing Tiger Woods PGA Tour.

The second killer probably did a lot of very common things the last hours before his act. He got dressed. He probably ate or drank something. He was studying to become a cook, and went to his school. He had a cat. He played a computer game.

These are not the things that turn a person into a killer. A person who wants to kill others may choose to surround himself with things that will make his decision and his task easier and more acceptable to himself. If you believe the only solution to a problem is violence, then you surround yourself with proof of this. There's enough proof. Look at Iraq. Israel. Afghanistan. Or closer: the entire south/east of Europe. People who believe that a problem can be solved by violence are not hard to find. Did the second killer watch the news? Did he listen to the radio? Did he read a newspaper? Did he hear George Bush speak about warfare, and a firm line?

Faltin Karlsen is interviewed in Dagbladet.no, where they discuss games and violence, and the fact that the second killer played before he died. Faltin's research is on games and violence, and his response is as sane as it can be. To plan for six years to kill others is not something you do impulsively after playing a computer game. It's absurd to say there's no connection, as it's probably not a coincidence that a man with his interests preferred Battlefield II. But it's equally absurd to claim there is a direct causal connection from gaming to killing. It's more likely that his gaming is a result of what ever made the second killer kill. He wanted to shoot. The game let him pretend to shoot. So he played the game. Gaming should be viewed as an effect, not a cause.

Karlsen suggests another angle at the end of the article. He points out that the media give killers a huge amount of attention. If you want to be famous, murdering your schoolmates means instant fame. Like terrorists, they use terror to become visible.

A way to dampen this trend might be to stop fetishising the killers. Don't show their pictures, don't mention their names. They are not heroes, they deserve no fame. Give their victims a face, show the lives they disrupt and ruin, show the devastation left in their path, and grieve the deaths they cause. But don't make them famous.