As new tools are available to us, we need to learn new ways to use them. It seems like cell-phones and text messages is the new "issue" in manners at the moment. The article in NY Times is a very good example of how we need to develop new ways to integrate the new technology in our lives.
At our table, texting is no problem. Not that it never happens, but if you receive and send a text message at the table with our family, you're expected to share the contents. It becomes part of the family conversation. Often the sent messages are communally authored, or the person may receive the response from somebody else than they wrote to. That's a pretty efficient way to limit the texting, whoever does it. Sometimes it's nice too. Discussing the most recent cute picture of my daughter's kitten or the urgent issues at work are both typical dinner-time conversation topics anyway.
So yeah, I am more in the Danah Boyd camp here, where technology is integrated in the rituals of everyday life, rather than one of those with tech-free zones and blackberry-free hours.
Thursday, May 28, 2009
Wednesday, May 27, 2009
Just to hang out
Like so many others, I have a facebook account. No shock there, hmm? Also, I play games on it! No shock there either, I guess! The facebook games are small and fun, but most of the time I find that I play them for the same reason I play a hand of cards or participate in the yearly winter games at the department (last day before christmas). I play because I want to connect with the people I play with.
And so I send and receive flowers, I read and do quizzes, I buy and sell friends, I bite and get bitten, and I have a little dragon that occasionally tries to help her friends. Poor little thing, robbed of all gold and dignity, but she still tries!
It's quite amusing, really. This is perhaps the oldest use of games in existance - playing in order to enjoy connecting with others - and it is still a revelation to discover that we do it in yet another medium.
And so I send and receive flowers, I read and do quizzes, I buy and sell friends, I bite and get bitten, and I have a little dragon that occasionally tries to help her friends. Poor little thing, robbed of all gold and dignity, but she still tries!
It's quite amusing, really. This is perhaps the oldest use of games in existance - playing in order to enjoy connecting with others - and it is still a revelation to discover that we do it in yet another medium.
Monday, May 25, 2009
End of spring term
Just to let you all know, you who think teachers don't work when you don't see them: We do. So when you all have dropped off your papers and gone off to get a summer job and wait for the grades, we work day and night to get everything done within the deadlines. And if you feel the grades are published slowly, it's not because we're not working. We are reading like maniacs, right up to the moment you learn about your grades.
And then we do some more assessments, and start planning next term, so you have something to think we're dodging next year, too.
Yeah, I know, a touch bitter here, but after yet another student claiming that "a little bit more work can't kill you", it feels like yes, actually, a little bit more work is exactly what would kill me right now.
And then we do some more assessments, and start planning next term, so you have something to think we're dodging next year, too.
Yeah, I know, a touch bitter here, but after yet another student claiming that "a little bit more work can't kill you", it feels like yes, actually, a little bit more work is exactly what would kill me right now.
Wednesday, May 13, 2009
Introverts
And thanks to Alex Halavais for linking to this article, which finally made me feel understood.
Games Convention Online
Despite the title, this is a convention over online games, not an online convention. Yeah, it confused me at first.
It's a grandly planned conference over online games in Europe, taking place in Leipzig. Despite having travelled extensively in Germany at one point, I never went to Leipzig, and checking the map I realised why. Most of my travels in Germany happened in the late 70-ies, early 80-ies, and my only trip into the then East-Germany happened in 1981, with a trip to Berlin, East-Berlin and Potsdam.
This is an extremely interesting part of Europe, which I have neglected visiting since travelling with children made it harder to jump on a train and roll through Europe for days on end, stopping at random places to sleep whereever there'd be a cheap hostel. Now the children travel quicker, lighter and easier than me, being the age I was when I was exploring Europe by the railway, and I am worried about not having booked hotels in advance. Who'd have thought the map of Europe would change so much, just in the time it takes a child to be born and grow into an adult?
Anyway, this isn't about Europe, it's about games. At the same time I wonder, can it not be about Europe? Or about Asia, Africa, Oceania, Australia or America, for that matter - it's all about culture, change, humanity and society.
I'll be talking in this session:
However, when I can, I'll sneak over to this session:
And if you want to see the topics in English, you'll find the program here. Me, I am taking this opportunity to start brushing up my German. It used to be much better than my English - before those two young adults were born.
It's a grandly planned conference over online games in Europe, taking place in Leipzig. Despite having travelled extensively in Germany at one point, I never went to Leipzig, and checking the map I realised why. Most of my travels in Germany happened in the late 70-ies, early 80-ies, and my only trip into the then East-Germany happened in 1981, with a trip to Berlin, East-Berlin and Potsdam.
This is an extremely interesting part of Europe, which I have neglected visiting since travelling with children made it harder to jump on a train and roll through Europe for days on end, stopping at random places to sleep whereever there'd be a cheap hostel. Now the children travel quicker, lighter and easier than me, being the age I was when I was exploring Europe by the railway, and I am worried about not having booked hotels in advance. Who'd have thought the map of Europe would change so much, just in the time it takes a child to be born and grow into an adult?
Anyway, this isn't about Europe, it's about games. At the same time I wonder, can it not be about Europe? Or about Asia, Africa, Oceania, Australia or America, for that matter - it's all about culture, change, humanity and society.
I'll be talking in this session:
„Nutzung & Potenzial“:
In diesem Themenblock der Konferenz bilden die Nutzungsgewohnheiten, -präferenzen und -folgen auf Spielerseite sowie die damit einhergehenden Erwartungen, Chancen, Herausforderungen und Risiken den Schwerpunkt. Faktoren, die die Angebotsauswahl und Spielenutzung beeinflussen, sind ebenso relevante Themenbereiche wie aktuelle Nutzungsmodi, Genrepräferenzen, tatsächliche und potentielle Vergemeinschaftungspotenziale und Spielzeiten. Damit einhergehend sind auch Fragen exzessiver Spielenutzung zu thematisieren. Zu beachten sind die Potenziale von Online Games und Mobile Games etwa für Sozialisation und Berufsfeldkompetenzen
However, when I can, I'll sneak over to this session:
„Gesellschaft & Politik“:
Im dritten Stream sollen die gesellschaftlichen Auswirkungen der steigenden Nutzung von Online und Mobile Games im Zentrum stehen. Welche Debatten in welcher Form in der Öffentlichkeit geführt, und welche Risiken und Möglichkeiten den Spielen zugeschrieben werden, können eine differenzierte Sichtweise auf das Phänomen erlauben.
Auch die regulatorischen Herausforderungen, die sich aus den Spielinhalten und -formen, der aktuellen Technologie, der Vereinbarkeit von Erlösmodellen mit dem Verbraucherschutz und den veränderten Rollen der Akteure sowie den sozialen Komponenten der Angebote ergeben, werden hier Thema sein. Zudem sollen die bisherigen Reaktionen von Gesetzgeber, Regulierungsbehörden und Politik diskutiert werden.
And if you want to see the topics in English, you'll find the program here. Me, I am taking this opportunity to start brushing up my German. It used to be much better than my English - before those two young adults were born.
Wednesday, May 06, 2009
Slowed shock
12 days ago my mother died. When I learned of her death, I sat there, expecting a jolt of some kind. Nothing happened. Then I started taking action. Apart from the persons who found her, two of the wonderful neighbourhood ladies who looked in on her after they started worrying, I was the first to get the message. I had to talk to a lot of people very fast, then figure out what to do about the practical issues surrounding a death.
It's not something you can rehearse. It's not something I had researched. Even now, when it's all done, I shy away from it. I don't want to remember the details of what I needed to deal with.
My mind is very busy shying away from topics right now. It knows there is this big minefield, and stepping into it needs to be done carefully. I loved my mother, but I was also incredibly angry with her. Much of that anger was justified, but now I can let it go.
All of this takes time, my mind tells my brain. The brain wants to get on with things. I have always had an impatient brain. But the mind has a - well - can a mind have a mind of its own? Not really, huh? Anyway - I want to move on, but since I am moving through this mindfield of issues that slip into the past with each step, everything is slowed down.
And that's actually what I was getting to today. Just takes some time to get there.
So, this post is to tell people who wonder why I am extremely passive and out-of-the-loop that no, I am not that passive, I have this mindfield I need to walk through. I am ok. Just slow.
(And yes, at first it was a typo. But sometimes my fingers are smarter than me. It is a minefield of the mind.)
It's not something you can rehearse. It's not something I had researched. Even now, when it's all done, I shy away from it. I don't want to remember the details of what I needed to deal with.
My mind is very busy shying away from topics right now. It knows there is this big minefield, and stepping into it needs to be done carefully. I loved my mother, but I was also incredibly angry with her. Much of that anger was justified, but now I can let it go.
All of this takes time, my mind tells my brain. The brain wants to get on with things. I have always had an impatient brain. But the mind has a - well - can a mind have a mind of its own? Not really, huh? Anyway - I want to move on, but since I am moving through this mindfield of issues that slip into the past with each step, everything is slowed down.
And that's actually what I was getting to today. Just takes some time to get there.
So, this post is to tell people who wonder why I am extremely passive and out-of-the-loop that no, I am not that passive, I have this mindfield I need to walk through. I am ok. Just slow.
(And yes, at first it was a typo. But sometimes my fingers are smarter than me. It is a minefield of the mind.)
Friday, May 01, 2009
The sense of the absurd
Sometimes, truths can only be spoken through the impossible, the absurd, ridiculous and surreal. For my funeral, I would like all to act like dadaists. Don't even try to make sense, and please, put the established objects to new use. And if you feel you need to throw something in some grave, don't use flowers. Throw seeds.
Thursday, April 23, 2009
Out of touch
I will be unavailable for anything but emergencies until May first. That means most likely no internet, and very limited phone access.
Tuesday, April 21, 2009
Games and public relations
Most of my readers know I play games, write about them and talk about them. Some know about the blogs too. Well, the meta-part, not just the blogging. And then there's the group that mainly knows me as the teacher, occasionally leader, of a public information/public relations education.
I have been working with this side of communication since 1991, and it's how I entered into studying games. The original study I did of games was the study of one called "Det store manndomsspranget" - the great leap to manhood. This game was finished in 1998, and was just about to be published when it was said to be stopped by the the government which - at the time - had a christian people's party representative as the prime minister: Kjell Bondevik. Even before it was published, the game was critizised for the extreme effect it would have on young people.
The game was designed to teach young boys about relations to others, with and without sex. Mainly it rewarded communication, willingness to wait until both parties were ready, acceptance of alternative sexualities and different cultures. The critics claimed it would make young boys want to try out sex. Also it would lead to negative feelings about monogamy, and encourage polygamy and homosexuality. As you understand, an extremely dangerous game. If you would like to test your personal integrity and are willing to risk ending up polyamorous, gay and obsessed with sex, in 2001 the game was available from Helsedirektoratet, in Norwegian, of course.
My own work with this game was to analyse and discuss its potential as a persuasive game. Since it was created by the Norwegian board of Health in order to educate and persuade boys about/into safer and generally more well considered sex, it was a very interesting experiment for me to write about. I was in general working a lot on health campaigns and information concerning gender, sexuality, abuse, pregnancies and abortion, using several large Norwegian campaigns as examples for my students. Most of the different aspects of these campaigns were however targeting girls. Girls are a lot easier to find, if you want to communicate with them strategically. They read magazines, they watch certain programs, they surround themselves with certain objects, such as school journals. Boys at the age of 13-17 are however much harder to reach. At this age they disappear into their own interests, and very little can pull them back out of it.
What I wanted to learn was if a game could do it. Could I expect a game to be a sufficiently strong medium that boys would be able to take their learning experiences from the game world to the real world?
My conclusion after watching the game, playing it, testing it on a few choice subjects, discussing it against theories of the formation of ideas and attitudes and in general using what tools I had short of a very big and long experiment, was that no. At least not this game.
What happens with games, even extremely pedagogic, educational games such as The Great Leap to Manhood, is that when you start playing, you enter into a play sphere. It's more fun to see what kind of responses you can get out of the game (if I put the avatar's hand under the girl's skirt, will she slap him?), than to try and respond politically correctly. This could then encourage non-monogamous experiments in the game space (can the avatar manage to date both the girls?) Would this endanger the Norwegian core family? Hardly - the game was a point-and-click adventure which at no point let you forget that this was exactly that, a game.
I was thinking about this work now, because I was shelfing, unread, Ian Bogost's Persuasive Games. Spillets leser - leserens spill was in many ways before it's time, and it was looking at connections between games and persuasion which is frequently overlooked.
First of all, as public relations research shows us, it's not easy to create attitude change. It happens slowly, and the media have a limited influence on our attitudes and values.
Second, coming from reader-response theory, which I run into only rarely these days, the analysis of The Great Leap addresses a theory which originally was abandoned due to the fact that "interactivity" in Iser's sense and "interactivity" in the game sense is not the same. Today it might be the time to go back to those topics and question the theories of the active reader more closely. What kind of reading IS gaming?
Third, boys know the difference between playing in order to satisfy the teacher, and playing to satisfy their own curiosity. The issues of oppositional readings must be huge with pedagogical, or "serious" games. Now, there might be a lot of research on this which I have just ignored as I haven't really followed the "serious" scene that closely, but so far I have seen very little on this.
Still, today I find myself thinking that going from Public Relations to games was not such a long step after all. The theories I have explored, the problems I have written about and the topics I teach have changed, but it's still all about how people behave while they communicate. I may straddle a gap, but it's not as wide as it looks.
I have been working with this side of communication since 1991, and it's how I entered into studying games. The original study I did of games was the study of one called "Det store manndomsspranget" - the great leap to manhood. This game was finished in 1998, and was just about to be published when it was said to be stopped by the the government which - at the time - had a christian people's party representative as the prime minister: Kjell Bondevik. Even before it was published, the game was critizised for the extreme effect it would have on young people.
The game was designed to teach young boys about relations to others, with and without sex. Mainly it rewarded communication, willingness to wait until both parties were ready, acceptance of alternative sexualities and different cultures. The critics claimed it would make young boys want to try out sex. Also it would lead to negative feelings about monogamy, and encourage polygamy and homosexuality. As you understand, an extremely dangerous game. If you would like to test your personal integrity and are willing to risk ending up polyamorous, gay and obsessed with sex, in 2001 the game was available from Helsedirektoratet, in Norwegian, of course.
My own work with this game was to analyse and discuss its potential as a persuasive game. Since it was created by the Norwegian board of Health in order to educate and persuade boys about/into safer and generally more well considered sex, it was a very interesting experiment for me to write about. I was in general working a lot on health campaigns and information concerning gender, sexuality, abuse, pregnancies and abortion, using several large Norwegian campaigns as examples for my students. Most of the different aspects of these campaigns were however targeting girls. Girls are a lot easier to find, if you want to communicate with them strategically. They read magazines, they watch certain programs, they surround themselves with certain objects, such as school journals. Boys at the age of 13-17 are however much harder to reach. At this age they disappear into their own interests, and very little can pull them back out of it.
What I wanted to learn was if a game could do it. Could I expect a game to be a sufficiently strong medium that boys would be able to take their learning experiences from the game world to the real world?
My conclusion after watching the game, playing it, testing it on a few choice subjects, discussing it against theories of the formation of ideas and attitudes and in general using what tools I had short of a very big and long experiment, was that no. At least not this game.
What happens with games, even extremely pedagogic, educational games such as The Great Leap to Manhood, is that when you start playing, you enter into a play sphere. It's more fun to see what kind of responses you can get out of the game (if I put the avatar's hand under the girl's skirt, will she slap him?), than to try and respond politically correctly. This could then encourage non-monogamous experiments in the game space (can the avatar manage to date both the girls?) Would this endanger the Norwegian core family? Hardly - the game was a point-and-click adventure which at no point let you forget that this was exactly that, a game.
I was thinking about this work now, because I was shelfing, unread, Ian Bogost's Persuasive Games. Spillets leser - leserens spill was in many ways before it's time, and it was looking at connections between games and persuasion which is frequently overlooked.
First of all, as public relations research shows us, it's not easy to create attitude change. It happens slowly, and the media have a limited influence on our attitudes and values.
Second, coming from reader-response theory, which I run into only rarely these days, the analysis of The Great Leap addresses a theory which originally was abandoned due to the fact that "interactivity" in Iser's sense and "interactivity" in the game sense is not the same. Today it might be the time to go back to those topics and question the theories of the active reader more closely. What kind of reading IS gaming?
Third, boys know the difference between playing in order to satisfy the teacher, and playing to satisfy their own curiosity. The issues of oppositional readings must be huge with pedagogical, or "serious" games. Now, there might be a lot of research on this which I have just ignored as I haven't really followed the "serious" scene that closely, but so far I have seen very little on this.
Still, today I find myself thinking that going from Public Relations to games was not such a long step after all. The theories I have explored, the problems I have written about and the topics I teach have changed, but it's still all about how people behave while they communicate. I may straddle a gap, but it's not as wide as it looks.
Wednesday, April 15, 2009
Researcher's retreat for you?
My best writing is always done when away from the daily running of the department at which I have now worked for almost 18 years. While I am here, I know too much about what goes on, and I care and get distracted by it. Away it is true: Out of sight, out of mind. This means that 3 weeks at the end of a publishing process normally is all I need to write a decent article. Three weeks, somewhere peaceful to stay, an internet connection and a library.
Now, thanks to the generousity of Volda College, specifically the Media Department, others can have exactly this if they want to come to Volda! We're formalising this as soon as possible, but the outline of what the department is offering is this:
An easygoing, if sometimes very busy and focused staff, with which to have lunch and occasionally even interesting conversations. The main topics of research and teaching here are journalism, public information, animation, television documentary and new media.
An apartment, at an extremely good rate by any standards, for three weeks (time depends somewhat on how many need to use the apartment a given month).
A desk in a common office, with internet connection.
An ok library (not the largest, but with an extremely helpful and friendly staff).
For this we ask one 90-minute lecture over a topic of your choice - your speciality, the thing you would really like to share with others, the research you're most proud of. If you can't make up your mind, contact us to ask what we need, and we'll slot you into one of the many courses running here.
There's no funding for travel, and nothing to cover your work here unless you negotiate that directly with an interested party. This is an offer mainly aimed at making your own funding go a little longer than it would otherwise. It's a way to make it possible to get away from the daily grind and stay for a while in an extremely peaceful spot on the planet. Fresh air, small community, very little crime, amazing opportunities for hiking or skiing (get a map, you'll need it!), a few concerts while the students are active and organising it, otherwise just a quiet place to be while you rewrite that pesky manuscript.
Volda is far away from everything, but sometimes, that's just where you want to be.
Now, thanks to the generousity of Volda College, specifically the Media Department, others can have exactly this if they want to come to Volda! We're formalising this as soon as possible, but the outline of what the department is offering is this:
An easygoing, if sometimes very busy and focused staff, with which to have lunch and occasionally even interesting conversations. The main topics of research and teaching here are journalism, public information, animation, television documentary and new media.
An apartment, at an extremely good rate by any standards, for three weeks (time depends somewhat on how many need to use the apartment a given month).
A desk in a common office, with internet connection.
An ok library (not the largest, but with an extremely helpful and friendly staff).
For this we ask one 90-minute lecture over a topic of your choice - your speciality, the thing you would really like to share with others, the research you're most proud of. If you can't make up your mind, contact us to ask what we need, and we'll slot you into one of the many courses running here.
There's no funding for travel, and nothing to cover your work here unless you negotiate that directly with an interested party. This is an offer mainly aimed at making your own funding go a little longer than it would otherwise. It's a way to make it possible to get away from the daily grind and stay for a while in an extremely peaceful spot on the planet. Fresh air, small community, very little crime, amazing opportunities for hiking or skiing (get a map, you'll need it!), a few concerts while the students are active and organising it, otherwise just a quiet place to be while you rewrite that pesky manuscript.
Volda is far away from everything, but sometimes, that's just where you want to be.
Friday, April 03, 2009
Skype television
There's a show on Norwegian state television (NRK 2) that I didn't know about, it's called Sveip, and runs in the afternoons. It covers net news, and uses the net to do interviews and reportage. My upcoming trip to The Gathering appears to be good news for them, so yesterday I was on the air, live from Volda. It's in Norwegian, but for non Norwegian speakers, I can tell you that we were talking about this research project.
I am fascinated by the ease as well as the quality of the transfer. There was a problem with the light, I drew all the curtains but the sunlight still made me look quite washed out. I don't mind though - not all the details about me look good on television.
I am fascinated by the ease as well as the quality of the transfer. There was a problem with the light, I drew all the curtains but the sunlight still made me look quite washed out. I don't mind though - not all the details about me look good on television.
And you wondered
why there aren't more women playing games? Perhaps "Shii", the Wii for women gives you the answer.
Wednesday, April 01, 2009
Professor plans World of Warcraft book
It's big news in The Post Chronicle, that Bonnie Nardi has rceived a 100 000$ grant to study the Chinese approach to playing World of Warcraft. The article focuses on the fact that she's studying WoW - from my point of view it's more stunning that she got all that money to do it!
It's going to be interesting to read her conclusions. The attempts I have heard of to penetrate the Chinese gaming culture have so far failed, and any information about what they do will be interesting. However, considering what I am writing about currently (the community practices of gamers), I really hope that she has noticed that a lot of the mods being used by her American gamers are not created solely by Americans. A lot of the modding spring out of European communities, and if she is to play the geographic differences card, it would be a good idea to remember that Europe still hasn't been taken over by the US - even if much of it is part of NATO. Is it an English language thing? Do Europeans and Australians mod their UI as much as the Americans? What about the Russian, French and Spanish servers in Europe? The Japanese?
And that before we start talking about co-use of machines. My small survey, where I suspect not a lot of Chinese are participating, shows that more than 80% of the gamers play on their own machine. I don't think that number is much smaller for US gamers, although Europeans, particularly in the Nordic countries, have a high saturation of technology. But if you play on a machine used by any number of strangers, to modify the UI can become a real source of conflict. There's nothing as annoying as taking over an interface designed for somebody else. Yep, even in the 20 minutes since I read that little piece of news, the questions are popping up like mushrooms - which is a good thing. Nardi has hit an interesting area to question.
Anyway, Mez sent me the link to the news article, and she asked if Bonnie Nardi is a gamer. What can I say but "I sincerely hope so"? It would be too bad if 100 000$ was spent on gamer scholarship ignoring the game.
------------------------
PS: Of course, I forgot to congratulate Bonnie Nardi. I am such a barbarian, I forget simple things like that. I was too caught up in the topic and the possibilities. But here it is, a few days late: Congratulations!
It's going to be interesting to read her conclusions. The attempts I have heard of to penetrate the Chinese gaming culture have so far failed, and any information about what they do will be interesting. However, considering what I am writing about currently (the community practices of gamers), I really hope that she has noticed that a lot of the mods being used by her American gamers are not created solely by Americans. A lot of the modding spring out of European communities, and if she is to play the geographic differences card, it would be a good idea to remember that Europe still hasn't been taken over by the US - even if much of it is part of NATO. Is it an English language thing? Do Europeans and Australians mod their UI as much as the Americans? What about the Russian, French and Spanish servers in Europe? The Japanese?
And that before we start talking about co-use of machines. My small survey, where I suspect not a lot of Chinese are participating, shows that more than 80% of the gamers play on their own machine. I don't think that number is much smaller for US gamers, although Europeans, particularly in the Nordic countries, have a high saturation of technology. But if you play on a machine used by any number of strangers, to modify the UI can become a real source of conflict. There's nothing as annoying as taking over an interface designed for somebody else. Yep, even in the 20 minutes since I read that little piece of news, the questions are popping up like mushrooms - which is a good thing. Nardi has hit an interesting area to question.
Anyway, Mez sent me the link to the news article, and she asked if Bonnie Nardi is a gamer. What can I say but "I sincerely hope so"? It would be too bad if 100 000$ was spent on gamer scholarship ignoring the game.
------------------------
PS: Of course, I forgot to congratulate Bonnie Nardi. I am such a barbarian, I forget simple things like that. I was too caught up in the topic and the possibilities. But here it is, a few days late: Congratulations!
Monday, March 30, 2009
Overwhelmed by game research surveys
In my quest to find good places where to post links to my survey, I happend on gamesforum.com, which I recommend for discussions, but not for posting research questions! I posted without reading through the entire board, and the administrators received my post in a friendly manner - but noted that I'd probably not get a lot of replies, as they had been flooded with surveys lately. That's when I started reading.
If you're interested in seeing what kind of research questions the coming generations of researchers are asking, check gamesforum.com! There they are, the links, and the questions and the presentations. Finland and California, the games researchers unite in the search for good respondents. It's quite amusing as well as, of course, an extra challenge to getting my respondents. And it gives me an idea about what kind of questions students ask.
If you're interested in seeing what kind of research questions the coming generations of researchers are asking, check gamesforum.com! There they are, the links, and the questions and the presentations. Finland and California, the games researchers unite in the search for good respondents. It's quite amusing as well as, of course, an extra challenge to getting my respondents. And it gives me an idea about what kind of questions students ask.
Wednesday, March 25, 2009
Tracking
While we all hate to be tracked, supervised or in other manners controlled (well, ok, not all, some need to know they are supervised to be happy), to be able to track other things is oddly satisfying. I am watching the progress of a package that's making its slow way towards me, from it's sent, through the many terminals where it's re-loaded. With some luck I should have it tomorrow, as today's stop should be the last one before here. It might seem slow - this is the third day I am tracking this - but I was told it might take two weeks before this arrived. So, I am delighted, and if it's as nice as I think, there might soon be a new exstatic tech blog post!
Tuesday, March 24, 2009
The Gamers' Space
In order to understand more about the way gamers integrate digital gaming in their everyday life, I have made a survey for gamers. I am also asking for pictures of the spot where you spend most of your time playing games. More information about this project is available at The Gamers' Space, the weblog I have created to promote, administrate and keep participants informed about the development of this project. I'll also post links at the participants boards of some of the big games out there. If you would like to participate or you would like to spread the word about this project, please link to http://roomforresearch.blogspot.com
If you would like to send me a picture of your digital gaming set-up, whether it's a laptop or a monster machine with specially built chair, please send it to research dot game at gmail dot com.
If you would like to send me a picture of your digital gaming set-up, whether it's a laptop or a monster machine with specially built chair, please send it to research dot game at gmail dot com.
Tuesday, March 17, 2009
Finally here
Isn't it impressive? All black and blue with some touches of green and purple (like a bruise you'll be certain to remember for a while) Perceiving Play, the art and study of computer games.

And I sincerely hope the impact if this book isn't too painful. It's a slim little thing, after all.
And I sincerely hope the impact if this book isn't too painful. It's a slim little thing, after all.
Friday, March 06, 2009
Navel Gazing
From the world of amazing research: Belly-button fluff. The research of the Austrian researcher Steinhauser has revealed what belly button fluff is made of, and how come it migrates to the belly button. It turns out that it is avoidable, you just have to shave your belly, alternatively get a belly-button piercing. Knowing that the main carrier of belly button fluff is an overweight, middle-aged male, the image of shaved bellies and pierced belly buttons is perhaps slightly disturbing.
Georg Steinhauser does not only stare at bellies though. From the Technical University of Wienna, 2008, a report of his research on the chemical fingerprint of volcanic eruptions through studies of pumice.
Georg Steinhauser does not only stare at bellies though. From the Technical University of Wienna, 2008, a report of his research on the chemical fingerprint of volcanic eruptions through studies of pumice.
Thursday, March 05, 2009
Used book
I just bought a used book, Tracy Fullerton's Game Design Workshop, after strong endorsement of it during a recent meeting. I am not working with games at the moment, lecturing on persuasion and democracy in the media mostly, but I wanted to write my name and shelf the book.
That's when I saw it. This book had a greeting written on the first page. In 2005, this book was a present from a loving father to his son.
What can I say - there's hope, when parents choose to challenge their children by offering them reading they can actually learn from, books that can give them structure and understanding of how things work. I do feel a little sad that the book is here. But it looks like it's been at least carried around a bit, although the back of it is unbroken - if he did read it, he did so gently.
That's when I saw it. This book had a greeting written on the first page. In 2005, this book was a present from a loving father to his son.
What can I say - there's hope, when parents choose to challenge their children by offering them reading they can actually learn from, books that can give them structure and understanding of how things work. I do feel a little sad that the book is here. But it looks like it's been at least carried around a bit, although the back of it is unbroken - if he did read it, he did so gently.
Wednesday, March 04, 2009
In waiting
Today, in between preparing lectures and despairing at my own lack of discipline, I keep googling "bento box japan" or "bento lunch recipe". I have ordered a Bento box from Ebay, and am waiting, exited, for it to arrive.
Bento is a way ot organise a meal so that it can easily be transported. Many societies put a lot of effort into bringing meals with them from home. The Japanese bento boxes are the modern, often very high-tech (it's japanese), but always beautiful answer to the problem of bringing food. In India they have people who live from fetching lunch boxes in people's homes, dropping them off at work, then picking them up and taking them home. In Norway, we have two slices of dark bread, one with white and one with brown cheese, wrapped in waxed paper and eaten with coffee, milk or water, the infamous Norwegian matpakke.
With my food-issues, I haven't had a regular matpakke for almost 8 years. I have been lunching on salads or left-overs from last night's dinner, contained in tupperware type containers and sometimes, when possible, heated quickly in the microwave. This is ok, and works well, but imagine my delight when I started looking up different types of lunch boxes, and found the bento-boxes. Not to mention the community around them and the recipes and ideas this community generates: I love it.
While I am not all that picky about food looking pretty, and I don't think I'll be arranging pink bunnies or create desserts that look like cherry blossoms, I am looking forwards to a simple and easy way to separate foods which should not be mixed, this way giving myself more options while keeping the packaging compact and in one unit. Also, the boxes are pretty!
Bento is a way ot organise a meal so that it can easily be transported. Many societies put a lot of effort into bringing meals with them from home. The Japanese bento boxes are the modern, often very high-tech (it's japanese), but always beautiful answer to the problem of bringing food. In India they have people who live from fetching lunch boxes in people's homes, dropping them off at work, then picking them up and taking them home. In Norway, we have two slices of dark bread, one with white and one with brown cheese, wrapped in waxed paper and eaten with coffee, milk or water, the infamous Norwegian matpakke.
With my food-issues, I haven't had a regular matpakke for almost 8 years. I have been lunching on salads or left-overs from last night's dinner, contained in tupperware type containers and sometimes, when possible, heated quickly in the microwave. This is ok, and works well, but imagine my delight when I started looking up different types of lunch boxes, and found the bento-boxes. Not to mention the community around them and the recipes and ideas this community generates: I love it.
While I am not all that picky about food looking pretty, and I don't think I'll be arranging pink bunnies or create desserts that look like cherry blossoms, I am looking forwards to a simple and easy way to separate foods which should not be mixed, this way giving myself more options while keeping the packaging compact and in one unit. Also, the boxes are pretty!
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